Hey, So we have quite a lot coming in September, here is a quick log of completed and TODO and outstanding bugs. Completed: Re-code groups. (This is a big one, I may have made a few mistakes). Specifically re-code group searching. (Done, and works much better). Reviewed group rights and made improvement on in-room moderation. Re-coded support tickets. Added :kickpets and :kickbots command for room owners and staff. Improved the removal of bots and pets from rooms. Room invitations now log for staff to review if necessary. Users can no longer send room invitations when muted. Added a couple MUS commands to do useful stuff without needing to reload & recache. Reconfigured and tested inventory limits, should improve log in times and will now alert users properly of the correct limits. Fixed ban reasons within the 3 ban commands. Banzai pyramids now work! Banzai pucks now work! (Have to fix a bug with them). The football now works! (Should work pretty smooth, at-least I hope, it will rebound etc). The good stuff: Re-worked more on room threading to hopefully improve current issues & some lag. Re-worked more on client threading to hopefully improve current issues & some lag. TODO: Fix Banzai puck movements. Code the Football gate into the server. Code gifts into the server. Disallow the usage of MOB and M0B in usernames. Make moderation commands work for offline users (BanCommand, MIPCommand, IPCommand, TradeBanCommand and MuteCommand). Code Friendship furnis into the server. Add the ability to ignore the "Bobba" filter (client-side only). Review the "WIRED Effect: Move & Rotate Furni". Add "WIRED Effect: Timer Reset" Add "WIRED Trigger: At Set Time" Add "WIRED Trigger: Game Starts" Add "WIRED Trigger: Game Ends" Add "WIRED Trigger: User Stuff Collision". Outstanding bugs & Issues: Group loading has not yet been fully tested in a production environment. I hope to have this launched by at-least September the 13th, but hopefully a lot soon. I'll reply to this thread with progress I make. This build will also need testing before going live as a lot has changed, again. I just want to get Habboon to a stage where we can keep online without rebooting and have many issues fixed. And we're getting there, at the time of writing this Habboon has almost been online for 5 days, holding 1,000+ users a day.