Fixes log. 4/07/2014 - 04/07/2014

Discussion in 'Habboon Updates' started by Sledmore, Jul 5, 2014.

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  1. Sledmore

    Sledmore BoonForums Owner Administrator Forum Owner Member

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    Just thought I'd make this quick log, might of missed some stuffs.
    • Moved every single client packet from the old handler to the new handler.
    • More changes to room processing (I want walking uber smooth, cries).
    • Changes to the catalogue structure for ease of adding furniture and for a dynamic catalog.
    • The way the server processes the main uh, assets? Has changed dramatically, it sends the uh, assets in a logical order now. (Loops clients, loops rooms, and so on in an order that isn't dumb).
    • Clients now independently connect to the hotel rather than an X amount of clients being in a queue that is cycled every XX seconds.
    • Database structures to several large tables (thus maintenance) for ease of use by me!! and uh to handle some things more logically.
    • Group gates are live.
    • Wired Add-on added.
    • Fixes an issue where you couldn't delete friends unless they had a relationship (Accidental mistake when re-coding).
    • Fixed an issue where relationships wouldn't delete from the database on friendship removal. (Long time issue, finally fixed).
    • Fixed an issue where group owners couldn't remove users from their group. (Finally?)
    • Fixed an issue where the Habbo Wheel wouldn't work. (Since I re-did our packet handler we didn't have this added).
    • Fixed an issue where users with ROOM RIGHTS couldn't place or eject furnis.
    • Fixed an issue where users with rights in regular rooms would see "Eject" on other users items.
    • Fixed an issue where users with rights in regular rooms couldn't pick up their own furnis or place. (I forgot to do this when re-coding).
    • Fixed an issue where the "Give Rights" and "Remove Rights" would bug and just show a random status.
    • Fixed an issue where the room user wouldn't have his/her rights until reloading the room.
    • Fixed an issue where the room settings rights was dumb. (Wouldn't auto update, silly stupid mistake).
    • Fixed/re-coded how group rights handle.
    • All rights "systems" now have the correct flat controller IDs. :D
    • Fixed a few mapping issues with Wired, nothing massive, however it'll help.
    Maybe some more stuff, hm.
     
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  2. Medal

    Medal Registered User Member

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  4. Thanks bbe!

    Sled is love, Sled is life.
     
  5. Kay

    Kay Cute Member

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  9. Other than the group gate glitch (not a big deal..)
    ily ​
     
  10. Emann

    Emann Registered User Member

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    Interesting :)
     
  11. Promise

    Promise Prince Member

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  13. Sledmore

    Sledmore BoonForums Owner Administrator Forum Owner Member

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    In the meantime make sure the gate isn't on other furniture.

    EDIT:

    Just fixed group gates, no idea when it goes live however.
     
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  14. Nickelz

    Nickelz Registered User Member

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    Thanks sledmore for fixing these issues :), also the emblem making a badge seems to be glitches when you take the base off, it changes what you originally put on (well it does on my subway group) also when you give people admin rights on the badge they couldn't kick people out of the room I hope can fix this aswell. I appreciate all the fixes you have made.

    -Livi
     
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  15. -Livi

    -Livi Registered User Member

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    This is me made a new account haha
     
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  16. x3LionLiCiousxP

    x3LionLiCiousxP Registered User Member

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  18. When Is the group bug pages going to be fixed??? still working on it?:(
     
  19. Cammy

    Cammy Registered User Member

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  21. Next update log is when??? :) New wired plzzz!!
     
  22. Ralph

    Ralph KING Member

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  24. Damn, nice
     
  25. Sledmore

    Sledmore BoonForums Owner Administrator Forum Owner Member

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    Sorry for the lack of updates. Now Habboon is deemed as stable (damn yeah), I will be trying to step back a little on fixing older bugs, stuff I haven't got round to before - though I do want more features, I just want an easy manageable bug/todo list.

    I've been working on some stuff lately, but I want to launch it all at once and get an article posted listing the main issues that are now fixed (I'm happy with the current stuff, though it's minimal, little things being fixed pays off).

    I will post the current outstanding TODO, outstanding fixed items and outstanding bugs sometime today (I promise!).

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