Just thought I'd make this quick log, might of missed some stuffs. Moved every single client packet from the old handler to the new handler. More changes to room processing (I want walking uber smooth, cries). Changes to the catalogue structure for ease of adding furniture and for a dynamic catalog. The way the server processes the main uh, assets? Has changed dramatically, it sends the uh, assets in a logical order now. (Loops clients, loops rooms, and so on in an order that isn't dumb). Clients now independently connect to the hotel rather than an X amount of clients being in a queue that is cycled every XX seconds. Database structures to several large tables (thus maintenance) for ease of use by me!! and uh to handle some things more logically. Group gates are live. Wired Add-on added. Fixes an issue where you couldn't delete friends unless they had a relationship (Accidental mistake when re-coding). Fixed an issue where relationships wouldn't delete from the database on friendship removal. (Long time issue, finally fixed). Fixed an issue where group owners couldn't remove users from their group. (Finally?) Fixed an issue where the Habbo Wheel wouldn't work. (Since I re-did our packet handler we didn't have this added). Fixed an issue where users with ROOM RIGHTS couldn't place or eject furnis. Fixed an issue where users with rights in regular rooms would see "Eject" on other users items. Fixed an issue where users with rights in regular rooms couldn't pick up their own furnis or place. (I forgot to do this when re-coding). Fixed an issue where the "Give Rights" and "Remove Rights" would bug and just show a random status. Fixed an issue where the room user wouldn't have his/her rights until reloading the room. Fixed an issue where the room settings rights was dumb. (Wouldn't auto update, silly stupid mistake). Fixed/re-coded how group rights handle. All rights "systems" now have the correct flat controller IDs. Fixed a few mapping issues with Wired, nothing massive, however it'll help. Maybe some more stuff, hm.