NOTE - This post has a large number of images. What is the FPE? The Floor Plan Editor (FPE) is a tool used to edit the design of a room, by adding/removing tiles, and changing tile height. Using the floor editor, you can change wall height, the location/rotation of the entrance, room size and room shape. The maximum size of a room is 64 by 64 tiles. The FPE consists of the visual editor, and the text editor, both have their advantages. The visual editor is good for simple designs and users new to using the FPE, as it is easy to understand and has a preview mode, and its best for small changes. On the other hand the text editor is easier for exact editing, and copying/pasting lines, and is therefore best for big changes. There are two ways of opening the FPE, through settings > Open Floor Plan Editor, or by typing :floor. Parts of the FPE Visual Floor Plan Visual Editor The visual floorplan editor uses the colour spectrum, and has thirty available heights, starting at zero. Each colour is equal to a different height, going through blue, green, yellow, orange, red, pink, purple. Tiles are edited by selecting the appropriate button in Draw Mode, and clicking on the tile you want to edit. You can click and drag to edit multiple tiles next to each other. Preview The preview is a model showing how the current tile layout in the visual FPE will turn out. Draw Mode Draw mode only works with the visual editor Add/Remove Tiles The add button places a tile of the height selected on the Height selector (coloured strip). The add tile button can also be used to alter an existing tile to be an exact height. The remove button deletes a tile. Increase/Decrease Tile Height Self Explanatory. Not very exact. Draw Height Edits the preset height of the tile when adding tiles. Default is 0 (Dark Blue). Room Door Clicking a tile with this button selected moves the room door to said tile. Max one door per room Door Direction Sets the direction users are facing when they enter the room. Default is 2. Other Settings Wall/Floor Thickness Sets the thickness of the wall and floor. Default is Normal. This Can also be done in room settings. Undo Goes to the CURRENTLY SAVED floorplan. Once you click save you will have to manually undo any changes/mistakes. Always check the preview box first. Text Editor Opens the text FPE. Hows does the Import/Export text editor work? The text editor uses numbers/letters to represent each height., known as a heightmap. Origionally, the heightmap was limited to 10 levels, between 0 and ten, however you can now have up to 33 heights (0-9, a-w). Blank tiles are represented by 'x'. The sides of the heightmap must always be straight, and has a maximum size of 64 by 64 tiles, including 'x' hidden tiles. To make stairs, you increase each tile by one, as you move up a row/column. Notice that the stairs is on the LOWER tile. This means you will always have a platform at the top, but not the bottom. To have a platform at the bottom you repeat the lower step twice (Img B). I'll probably do how to have double stacked floors next, whenever I've got time Spoiler I've not done tutorials before, so let me know how I've done please, and any suggestions for how I can change anything.